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Yakuza/Like a Dragon creator Toshihiro Nagoshi celebrated his studio's third anniversary with a music video featuring his head exploding.
The video, which can be seen above and is entitled MAKE/HUMAN, shows Nagoshi sitting and smiling, before his face peels off and his head explodes.
As reported by GameWatch, the video is accompanied by a message from Nagoshi about the progress Nagoshi Studio has made in its first three years, although there is still no mention of the studio's first game.
“Three years have passed since we founded Nagoshi Studio,” he wrote (via machine translation). “If I remember back, three years ago we started with just a few people. At that time, we didn't even have a landline, let alone a server, and we spent all our time planning and looking for staff.
“About six months later we gradually started to take shape as a studio. We still can't see the future, but what supports us are the thoughts we have about the dreams we will realize, and the staff that has come together to make those dreams come true.
“And now, with the completion of our floor space expansion, we have become a studio where we can make games with more than 80 skilled staff members.
“Even though we still have little time to publish our work to the world, we continue to work hard every day. However, as staff numbers increase and we pursue the type of work that meets the demands of the times, we must be ready to accept various changes in the technology and workflows we adopt.
“Of course this is not an easy thing to do. However, no matter how technology and methodology change, our belief that each staff member is an independent individual does not change. We will continue to uphold this belief as we aim to achieve our high goals. Thank you for your continued support.”
In Nagoshi Studio's first Western interview last year, Nagoshi told VGC that he would not disappoint fans of his previous games and would make sure they would be happy with his new studio's debut game.
“Obviously, we're not going to create something exactly the same, but I understand there are expectations from people that are based more on me as a creator and my personality, so people want to see my taste and personality in my new games, Nagoshi told VGC via translator.
“Obviously, I'm not going to betray my fans in that sense – I'm going to create something with my personality and make dramatic plays, things like that – and my taste and personality will be reflected in the game. I can't tell you exactly what genre it will be or what the game will be like, but I won't betray my fans.”
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